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AI gaming demo goes viral for all the wrong reasons, sparking online ridicule

AI gaming demo goes viral for all the wrong reasons, sparking online ridicule
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AI's Grand Gaming Vision Falls Flat: Hilarious Footage Sparks Internet Mockery

What was intended to be a dazzling glimpse into the future of AI-powered gaming has spectacularly backfired, igniting a firestorm of ridicule across the internet. Matt Shumer, an investor deeply entrenched in the artificial intelligence sector, recently shared a snippet of AI-generated first-person shooter footage, ostensibly showcasing the revolutionary potential of this technology in interactive entertainment. His accompanying caption, "AI games are going to be amazing," however, has become a beacon for mockery.

The reality presented in the video is a chaotic jumble, a stark contrast to Shumer's optimistic pronouncements. The visuals lack any semblance of coherence or logical progression. Locations warp and shift without warning, creating a disorienting and frankly nonsensical experience for viewers. As one exasperated user on X (formerly Twitter) put it, the generated footage "looks like shit." Another commenter eloquently summarized the disconnect, stating that this is what games look like "for people who don't play games." This public reaction underscores a significant chasm between the aspirational rhetoric surrounding AI in gaming and the current, often perplexing, output of AI video generators.

The Glaring Deficiencies of Current AI in Immersive Worlds

The video serves as a stark reminder that AI, while rapidly advancing, still struggles mightily with the intricacies of creating believable and engaging three-dimensional spaces. The notion of crafting a virtual environment capable of holding a player's attention seems a distant dream, let alone the sophisticated realities rendered by modern game engines. While the gaming industry is indeed exploring generative AI's capabilities, the AI-produced clips bear little resemblance to the complex, meticulously designed worlds that players have come to expect.

One particularly telling sequence involves a character navigating a subway station. The AI's struggle with text rendering is palpable, with on-screen prompts and signage morphing into unreadable gibberish. A freeze-frame reveals what appears to be a pathetic imitation of an in-game context menu, offering choices like "Coidemt" or "Lergevhtiepsappe" – a nonsensical pair of air conditioning units that bizarrely overlap. The AI falters even at recognizing standard button prompts, displaying a phantom "C" button absent from any popular gaming console, alongside other absurd symbols. The character model itself exhibits erratic behavior, phasing in and out of existence and jarringly switching between first- and third-person perspectives.

A Symphony of Errors and Absurdity

The combat sequences are equally bewildering. An enemy lunges forward, attempting to throw what looks like a grenade, only for it to detonate directly in its own face. In another bizarre moment, shooting at a parked van results in a fire escape inexplicably erupting above it. Even the muzzle flashes from the player's weapon seem to aim back at them, a clear indication of the AI's lack of understanding of spatial relationships and causality. The absurdity reaches a comical peak when the player attempts to descend stairs, only for their legs to splay out unnaturally, leading to a tumble into a partially flooded sewer grate.

AI gaming demo goes viral for all the wrong reasons, sparking online ridicule

These visual non-sequiturs strongly suggest that the AI has not developed a cohesive understanding of a virtual environment. Instead, it appears to be haphazardly stitching together pre-generated frames from its training data, creating new content based on prior outputs without true comprehension. It's akin to a child assembling a collage from magazine clippings without understanding the original context of the images.

Investor's Defense and the Skeptical Response

In the face of widespread criticism, Shumer defended his demonstration, emphasizing that it was never intended to represent a finished game or even a viable game prototype. "This is just a glimpse of what AI games could look like," he asserted. "It's not that good today, I know. But in a few years, it will be!" he reassured his audience.

Shumer further claimed to have developed an engine akin to Unity or Unreal, a statement that was met with considerable skepticism online. "Yeah, honestly, I get what you're going for, and it's a great concept to explore – you're just not lergevhtiepsappe yet," quipped one commenter, humorously referencing the AI's earlier nonsensical text. The exchange highlights the prevailing sentiment: while the potential of AI in gaming is acknowledged, the current reality, as exemplified by this viral video, leaves much to be desired and a great deal to be laughed at.

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Post is written using materials from / futurism /

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