The Shifting Sands of Gaming: Take-Two CEO Eyes a PC-Centric Future
Strauss Zelnick, the esteemed CEO of Take-Two Interactive, the powerhouse behind iconic franchises like Grand Theft Auto and Borderlands, has openly discussed a significant pivot in the gaming industry. His vision points towards a future where PC gaming takes center stage, emphasizing an open market rather than a more restricted one. This perspective, shared in a candid conversation with CNBC, suggests a fundamental reorientation of both game development and business strategies.
While Zelnick’s pronouncements signal a strong lean towards the PC platform, he was quick to reassure that consoles are far from obsolete. He predicts that dedicated gaming consoles will remain relevant and highly desirable for at least another decade. “I think the business is moving towards PC, the business is moving towards an open, rather than a closed market,” Zelnick stated. He further elaborated on the enduring appeal of consoles, defining them not just as hardware but as an experience: “But if you define a console as ownership, rather than a system, then the paradigm of a very rich game that you play for many hours on a big screen – that will never disappear.”
Consoles Embrace the PC Paradigm
The lines between traditional consoles and PCs are increasingly blurring, a trend that Zelnick's observations align with. Whispers suggest that Microsoft's next-generation Xbox is poised to adopt a more PC-like architecture. Even current offerings, like the Asus ROG Ally, are essentially portable Windows 11 machines, blurring the definition of what a “console” truly is. Microsoft's own CEO, Satya Nadella, echoed this sentiment, finding it amusing that people still distinguish so sharply between consoles and PCs.
Valve’s foray into the console space with the Steam Machine further underscores this convergence, positioning it explicitly as a PC. This evolutionary path suggests that the inherent flexibility and power of PC architecture are becoming increasingly desirable, even for devices traditionally thought of as distinct gaming platforms. It’s an exciting, if somewhat disorienting, evolution for gamers.
The Unstoppable Rise of Mobile Gaming
Beyond the PC versus console debate, Zelnick also highlighted the remarkable growth trajectory of the mobile gaming sector. He noted that the market is currently evenly split between consoles and mobile devices, but mobile platforms are exhibiting a significantly faster growth rate. This observation is particularly striking given that mobile gaming already rivals, and sometimes even surpasses, the combined revenue of consoles and PCs.
“Mobile devices, of course, can be taken with you, they are reproducible, and they bring pleasure. And I really think that because they attract the widest audience, their popularity is likely to continue to grow at a faster rate,” Zelnick explained.
Financial projections support this optimistic outlook. According to a September report from Newzoo, global mobile gaming revenue is expected to hit a staggering $103 billion this year alone. In comparison, console gaming is projected to generate $45.9 billion, and PC gaming $39.9 billion, with the total industry revenue reaching $188.8 billion. The sheer scale and accessibility of mobile gaming are undeniably driving its dominance.
GTA 6 and the PC Enigma

Interestingly, this discussion about a PC-centric future comes at a time when Take-Two's most anticipated upcoming release, Grand Theft Auto 6, has yet to receive a formal PC announcement. This has led to speculation, particularly as noted by Insider Gaming. Historically, the PC release of Grand Theft Auto titles has followed their console debut; Grand Theft Auto 5, for instance, arrived on PC two years after its initial console launch. The industry’s evolving landscape, with its emphasis on open platforms and the increasing power of PCs, raises the question of whether GTA 6 will break this tradition and see a more simultaneous or expedited PC release.
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