TechyMag.co.uk - is an online magazine where you can find news and updates on modern technologies


Back
Games

Indie Dev Enlists 65,000 Strangers for Game Credits After Viral Like Campaign

Indie Dev Enlists 65,000 Strangers for Game Credits After Viral Like Campaign
0 0 6 0
The Unconventional Path to Indie Game Credits: 65,000 Strangers in the End Titles

In a move that has certainly raised eyebrows and sparked widespread intrigue, Japanese indie studio ConnectedShadowGames has announced an unprecedented addition to the credits of their upcoming horror title, Twilight Moonflower. Instead of the usual handful of dedicated developers, players will soon witness a staggering 65,000 random individuals listed in the game's final roll. This audacious undertaking began as a simple social media gambit, showcasing the power of community engagement in the often solitary world of independent game development.

A Social Media Spark Ignites a Credits Catastrophe

Twilight Moonflower, a Japanese-style horror game designed for one to four players and set in procedurally generated residential areas, is slated for release in the coming months. As the studio diligently worked on the game's closing segments, a particularly ambitious idea took root. A developer from ConnectedShadowGames took to X (formerly Twitter) to share the humble origins of their project, noting the small team size and the consequent brevity of the initial credit list. In a bid to expand it, they issued a plea: 'Like this post, and you'll be added to the credits.' What started with a modest goal of around 100 names quickly spiraled into a phenomenon.

From a Humble Request to an Unmanageable List

Indie Dev Enlists 65,000 Strangers for Game Credits After Viral Like Campaign

The response was overwhelming. "Thank you to all 64,901 participants! We are people of our word. We swear that every single one of you will be in the final credits," the developer declared, a mix of gratitude and sheer astonishment evident in their statement. This commitment, while admirable, presents a unique logistical challenge. The studio now faces the perplexing question of how to elegantly incorporate such an immense volume of names without transforming the end credits into an hours-long ordeal, reminiscent of the infamous, sprawling cast lists of blockbuster films.

An Unexpected Marketing Coup

This peculiar initiative has, perhaps serendipitously, provided Twilight Moonflower with a significant, unplanned marketing boost. It's highly probable that many of the nearly 65,000 individuals who engaged with the post had never before encountered the game. However, the sheer novelty and playful nature of the proposition – the promise of a permanent digital legacy in a video game – undoubtedly captured their attention and curiosity. This viral moment has effectively introduced the indie title to a vast, previously untapped audience, proving that unconventional marketing strategies can indeed yield remarkable results.

A Trend in Gamified Engagement

This isn't the first time a developer has leveraged social media engagement for credit inclusion. Earlier this year, the creator of Dragon’s Chronicles: The Dark Demon King and the Sword of the North Star employed a similar tactic, reportedly garnering over 200,000 likes for their game's credits. Such strategies highlight a growing trend where players are offered tangible, albeit symbolic, rewards for their digital interactions. These methods not only amplify a game's reach but also foster a unique sense of ownership and connection between the development team and their burgeoning community. The internet, it seems, is a fertile ground for creative and sometimes wonderfully bizarre promotional stunts in the gaming sphere.

Expedition 33's Lead Writer: A Childhood of Books, Not Video Games, Fueled RPG's Success
Post is written using materials from / pcgamer /

Thanks, your opinion accepted.

Comments (0)

There are no comments for now

Leave a Comment:

To be able to leave a comment - you have to authorize on our website

Related Posts