TechyMag.co.uk - is an online magazine where you can find news and updates on modern technologies

Recent Posts


Back
Games

Naughty Dog reportedly imposed seven-week crunch on "Intergalactic" developers for Sony demo

Naughty Dog reportedly imposed seven-week crunch on "Intergalactic" developers for Sony demo
0 0 26 0
Naughty Dog's Grueling Seven-Week Crunch for "Intergalactic: The Heretic Prophet" Demo Revealed

Developers at Naughty Dog, renowned for their critically acclaimed titles, have reportedly endured a strenuous seven-week crunch period that commenced in late October. The intensive overtime was mandated to ensure an internal demo of their ambitious new project, "Intergalactic: The Heretic Prophet," was ready for a crucial December presentation to Sony. This intense push highlights the immense pressure and demanding timelines often associated with AAA game development.

Mandatory Overtime and Return to Office Amidst Demanding Schedule

According to reports from Bloomberg, the extended work hours were far from optional. Developers were compelled to work a minimum of eight extra hours weekly, with a strict ceiling of 60 hours overall. A meticulous tracking system was reportedly in place to monitor employee participation, ensuring no one was perceived as "dodging" their obligations. Compounding these demands, Naughty Dog also reinstated a full five-day-a-week in-office policy, a significant shift from their previous hybrid arrangement of three days.

Missed Deadlines and High Stakes for "Intergalactic"

The urgency behind this crunch stems from the "Intergalactic: The Heretic Prophet" demo itself, which has apparently missed several internal deadlines. The game, positioned as Naughty Dog's most ambitious, largest, and costliest undertaking to date, is slated for a tentative mid-2027 release. Studio head Neil Druckmann has previously alluded to an in-office playable version, but it seems this was insufficient for the desired impact on Sony.

Personal Sacrifices and the Irony of the Situation

The intensified work schedule has reportedly created significant personal challenges for employees, impacting their ability to manage childcare and pet care. This situation is particularly poignant given Naughty Dog's prior public acknowledgments of development overloads. In 2024, QA head Patrick Goss openly admitted that interviews included warnings about the prevalence of overtime. Neil Druckmann himself had vowed to "get rid of crunch" at Naughty Dog, making the current situation seem quite ironic.

Adding to the irony, employees of the "Intergalactic" team were gifted commemorative metal coins earlier this year, emblazoned with a quote from the game itself: "Generational suffering must be endured to achieve our divine purpose."

Lingering Concerns and Future Development

While the immediate crisis of the demo appears to have subsided, sources indicate that some employees remain apprehensive. There is a palpable fear that similar demands could resurface closer to the game's eventual launch, should development pace falter again. "Intergalactic: The Heretic Prophet" promises a unique blend of faith, religion, and solitude on the enigmatic planet Sempiria, set two millennia into the future.

Xbox Co-Founder Slams Game Pass Price Hike as "Betrayal of Player Trust"
Post is written using materials from / gamesradar / ign /

Thanks, your opinion accepted.

Comments (0)

There are no comments for now

Leave a Comment:

To be able to leave a comment - you have to authorize on our website

Related Posts